显示标签为“Games”的博文。显示所有博文
显示标签为“Games”的博文。显示所有博文

2011年5月16日星期一

Wow!Super Mario is coming again!

Wow!Super Mario is coming again!


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- Super Mario figure – Luigi
- Add to your Mario collection
- Material: Quality Plush + Cotton
- Perfect gift for all Nintendo Super Mario fans
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2011年3月2日星期三

Game : Egg vs. Chicken

Games like Angry Birds and Plants vs. Zombies captured iPhone users' attention by providing fun, addictive gaming that takes advantage of the iOS devices’ mobility, touch screen technology, and portability. Although hundreds of games make their debut each month, few are exceptional enough to join the cannon of great, classic iPhone games. Developer Playfirst’s new puzzle action game Egg vs. Chicken may well be the latest addition to this elite group. The game utilizes fun cartoonish graphics and a unique combination of match-three and tower-defense gameplay to create an addictive gaming experience that, while in need of more levels, manages to stand out from the countless other games that hit the App Store each month.

Don't call them "Easter" eggs: these eggs are ready for battle.
To win the game, players must defend their pen full of eggs from the hoards of chickens trying to get at them. You must slide matching-colored eggs to the launch area at the front of their pen to make groups of three, and then flick to shoot the eggs towards the chickens, making them disappear. This combination of match-three and action gaming is a new twist on the puzzle genre. The pen gets a bit crowded at times, as new eggs pop up to replace the ones you’ve shot and spare eggs are also collectible outside the pen where the chickens are invading. To make room for eggs of the same color, tap an odd-colored egg to delete it.
Meanwhile, after you've collected your eggs and are ready to go on the offensive, there are different strategies to employ. Different chickens have different weaknesses; for instance, the yellow eggs electrocute chickens with metal helmets, but it takes three or four plain white eggs to ward off the chapeau-wearing birds. Additionally, grouping more eggs together makes for a bigger firing squad, and ultimately earns you more points.
The graphics in Egg vs. Chicken are fun and cartoonish. The egg/chicken battles take place in several different scenes like deserts and fields. The game is played with the phone or iPod in its upright position, rather than widescreen; this gives the necessary extra space for players to see the offending birds approaching, and the game never felt cramped or cluttered. The screen is composed mostly of the action of the game, with only your weapon choices at the top of the screen, your score, and a tiny green bar that tracks your progress, so you know how many more fleets of feathered foes you have to defeat before the round ends.
Based on how well you complete each level, you’re awarded a star score. Three stars indicate you performed perfectly, while one or two mark that you completed the level. The developer does a fine job of providing incentive for players to go back and try to collect more stars, though, in that you can use them as currency to buy defenses and special skills. You can upgrade your eggs so they’ll pack more of a punch when they strike, or purchase bombs and land mines to buy you time to organize your eggs when birds attack.
The puzzle of maneuvering the eggs is enjoyable, and my sole complaint about the game is that it needs more levels to provide the playability that keeps me coming back for more. It took me no time at all to earn enough stars to buy out the store, and after only a few days of playing Egg vs. Chicken, I succeeded in completing and gaining three stars in the thirty six levels the game debuted with. I’m really rooting for Egg vs. Chicken, and hope that the next update comes soon and brings more, harder levels; I can’t say I’ll keep the app around for very long if it doesn’t step up the replay value.

2011年2月13日星期日

Sony Ericsson Xperia Play due for Verizon, we go hands-on, just for fun

Sony Ericsson as promised tonight unveiled the Xperia Play. The Android 2.3 flagship is the first to support PlayStation Suite and is designed to not only run PS1 and original games with PSP-style controls but to run them well. A 1GHz Snapdragon with an Adreno 205 graphics core runs many games at the full 854x480 resolution at 60 frames per second.
The phone will come preloaded with multiple games, in many cases including Bruce LeeFIFA 10Asphalt 6 and others. Some titles will have full multiplayer support to hop online either with 3G or Wi-Fi. EA, Gameloft and others have already signed onboard. A dedicated PlayStation app, PlayStation Pocket, will aggregate games optimized for the controls, although these won't have to go through a PlayStation-specific store.

As a handset, the Xperia Play revolves around a four-inch, 480x854 screen and has a five-megapixel camera for photos. Android 2.3 here has Sony Ericsson's new-for-2011 Timescape UI including rare design touches such as a pinch-to-zoom on the home screen to see all widgets and support for iPhone-style home screen app folders.

Sony Ericsson is promising a very quick launch for the phone and will ship it to many areas in March. In a rarity, the Xperia Play is coming to the US first and will be available through Verizon in early spring. Prices and other details haven't been given out, although a custom PlayStation Suite store isn't yet ready and will come later this year; Android Market will be used for now.

We tried the phone at Sony Ericsson's event in Barcelona tonight and came back fairly impressed with its odds of taking on the iPhone as the de facto gaming phone. While the graphics weren't any different than a current iPhone's in terms of visual detail -- though they looked good -- they ran as smoothly as promised, which is imperative for gaming. Many of the games loaded reasonably quickly as well, although they sometimes too a bit longer than expected. We'd also like clearer visual cues in some games that you can move to the next screen.

The physical controls are mixed but positive. Regular buttons, such as the D-pad, front facing buttons and the shoulder buttons, have a wonderfully tactile feel. They press quickly but feel well-built and give a steady grip. The two optical trackpads, however, we're not so sure about. From what we could try of them, the precision seemed fairly coarse. In FIFA, for example, it tended to result in all-or-nothing movement rather than fine-grained steps. We'd need to try games where precision is more important to confirm this.

The games themselves behave much as you'd expect for modern mobile 3D games more than they do PlayStation titles, but that's not a bad thing. The physical controls definitely help for action titles by taking your hands off the screen so you can focus on the full field of play. We had the most fun with Bruce Lee, since it would be difficult to have a true fighting game on an all-touch device like the iPhone and the game mechanics themselves are well-executed. Asphalt feels too much like a direct port, though, and other than needing to press a button for the gas, there's not much different.

As a phone, it's very much like the Xperia Arc, which is mostly good. Timescape has been cleaned up significantly in 2011, and much of it is much more responsive and less gimmick-oriented. We most liked the folders, which were overdue for Android and a needed catch-up to the iPhone. Pinching on the home screen is helpful as well, though it bogs down very heavily; we suspect it's either unoptimized even a month before launch or just too much to ask for the 1GHz processor.

Our main misgiving is just that the phone is designed around an experience from late 2010 hardware. With many Android phones and even the iPhone likely to go dual-core, the visual detail and even just what kinds of games are possible could be limited. Also, we don't know the full extent of developer support in the long run. As a subset of Android, the Xperia Play can only court so many game developers. It will need widescale adoption to work, and right now many teams still skew towards the iPhone.

Still, as a first effort at a true, modern gaming phone, the Xperia Play shows lots of promise. If you wish you could spend more than just 20 minutes with a game at a stretch, it's probably a better pick, at least in the short term.